Blind Tom Obstacle Race
From: [email protected] (Dan Mott)
• Many Obstacles
• 6 Blindfolds
Select four to six scouts, who are lined up at one end of the room.
Place obstacles on the Floor: a pile of books, an overturned chair, bottles,
a lamp etc. Instruct the players to memorize the position of each object.
The scouts who are the players then face the wall and are blindfolded.
While this being done, the obstacles are quietly being removed. The players
are then turned around and told to walk to the opposite wall without colliding
with any obstacles. Clever suggestions can be offered by the scout leader
to make it more interesting. Have one of the waiters try the course; only
leave some obstacles.
Human Obstacle Course
From: [email protected] (Dan Mott)
Team members line up before the starting line. Ten additional members
are used as an obstacle course: a standing pole to go around, a leg tunnel
to go under, kneels on all fours to leap over, sitters with legs outstretched
to step in and among, another standing pole to circle around and return
to the starting line. Runner must repeat if missed or improperly executed.
Obstacle Course In The
Dark
• Various items that
will fall over easily such as skittles
• Plastic bottles and
short lengths of wood or plastic tube
Give each team the same type and number of objects. Allocate each team
a lane down the length of the hall across which they must lay out the obstacles.
You could mark these lanes with chairs if you wished. When the teams have
completed their task, line them up at one end of the hall and then get
them to swap lanes with one of the other teams. This way if they have made
the obstacle too easy then they will give this advantage away to another
team. After allowing them a minute or two to look at the lane they are
in, turn out the light and get them to walk down the lane to the other
end. The patrol leader or sixer should be the leader for his team. At the
finish end of the hall, one of the leaders could flash a torch on and off
at random to give them a bearing. Points are deducted from each team for
the number of obstacles they have knocked over.
The Other Guy's Obstacle
Course
>From: [email protected] (Rick Clements)
Standard set-up, but small: tire to go through, chest-high rope to
go over, 'creek' to cross, bell suspended out-of-reach to ring. Trick is,
you may not do anything to maneuver yourself thru any obstacle - the other
people in the Patrol have to push/pull/carry/ lift/etc. you thru! First
Scout lies down, and is stuffed thru the tire, whereupon he may help pull
subsequent Scouts thru. At the over-the-rope obstacle, each Scout must
be lifted over by the others & deposited on the other side (getting
the last one over can take ingenuity!). To go over the 'creek', the Scout
whose turn it is may not 'get wet', but everyone else may. The most amusing
effective solution I've seen was a Patrol that had their strongest Scout
carry the 3 smallest across at one time, then had the small guys go to
hands-&-knees in the creek, pushed the big guy over across the kneeling
Scouts' backs, & had him pull the others over. Build a human pyramid
to reach the bell. Timed event, starts at ref's 'Go!', ends when bell rings.
Lots of tumbling around.
Tilt
• A billy can half filled
with water per team
• An aluminium foil cake
container per team
• An Alka-Seltzer tablet
per team
For each patrol, put an Alka-Seltzer tablets in each foil cake dish
and then float one cake dish in each patrols billy can. The patrols must
now transport the billycan through an obstacle course without the tablet
getting wet or falling into the water. They are not allowed to touch the
foil disk or the tablet. The patrols could either carry the billy cans
by their handles, or if you are feeling very mean, you could get them to
pick them up between two poles.
The
Games Compendium
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